Spell
QuickSquib Draw
Archetype:
Rokket
View:
3911
Target 1 "Rokket" monster you control; destroy it, and if you do, draw 2 cards. You can only activate 1 "Squib Draw" per turn.
Squib Draw — Power Evaluation
Final Score: 54 ± 6 · Confidence: Medium
- Intrinsic: 51 · Deck: 56 · Meta: provisional
- Primary role: Utility · Secondary: Recovery/Recursion
Why it scores here
Squib Draw turns one of your own Rokket monsters into two cards: it destroys that monster and draws 2 if the destruction happens, which is card-neutral on paper but sends a body to the graveyard. Its power is gated by a Rokket monster being on the field, so it is only as good as the Rokket engine around it. Its near-universal presence in the sampled decks (203 of 203, almost all with Quick Launch and Boot Sector Launch) confirms it is a reliable engine staple, not that it is intrinsically strong, so the score stays moderate.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 70 | Live whenever a Rokket monster is on the field, and the sampled decks show near-100% co-occurrence with Rokket searchers such as Quick Launch and Boot Sector Launch (observed). |
| Combo & Conversion | 45 | Text converts one body into a draw of 2 but adds no board; with no combo boards recorded, the conversion is text-only inference (inferred). |
| Resource Economy | 60 | Destroying your own monster and drawing 2 is roughly card-neutral in hand terms and adds a graveyard body that engine effects can use, which is a modest gain (inferred). |
| Effect & Interaction | 5 | No opponent interaction; it is a quick-play draw spell (verified). |
| Material Utility | 35 | The card does not use material, and the destroyed monster is consumed rather than converted; there is no measured as_material data (inferred). |
| Resilience & Flexibility | 45 | Dependent on a Rokket monster and negatable as a spell, but carried by 1 to 3 copies and multiple engine homes in 22 archetypes (observed). |
| Deck-Building Efficiency | 60 | A single one-copy-typical spell with no garnet or lock, but it needs the Rokket engine to be useful (observed, Rokket usage_statistics at 100% inclusion). |
Calculation
Weight profile: 0.7 Utility + 0.3 Recovery/Recursion. Intrinsic ≈ 51, Deck ≈ 56, Meta = provisional. Modifiers: engine-locked restriction (-2). Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Converts a Rokket monster into two cards in one activation.
- Present in every sampled Rokket-engine deck, alongside the engine's searchers.
- Cheap to run: one spell, 1 to 3 copies, no garnet.
Weaknesses
- Needs a Rokket monster already on the field, so it cannot start a line on its own.
- Card-neutral in hand terms; it trades a body for draw rather than building a board.
- Once per turn, and a quick-play spell that can be negated.
Counters / choke points
- Negation of the quick-play spell (e.g. hand traps that negate spells).
- Board disruption that removes the Rokket monster before activation.
Best use
Draw-for-body engine support, activated when a Rokket monster is on the field and the body has no better use.. Decks: Rokket, Dragon Link, Borrel.
Evidence & gaps
- Verified: Target 1 Rokket monster you control; destroy it, and if you do, draw 2 cards.; Once per turn restriction on the card.; Present in 203 of 203 sampled decks, all main deck.
- Observed: Quick Launch co-occurs in 100% of sampled decks; Boot Sector Launch in 97.5%.; Average 1.54 copies per deck, 3 copies in 23 decks.; Rokket gameplay usage_statistics inclusion 100%, typical 1 copy.
- Inferred: Roughly card-neutral in hand terms but with graveyard fuel for engine effects.; Negatable as a quick-play spell.
- Data gaps: no combos supplied — combo conversion is text-only inference no banlist token — assumed 3 copies (unlimited) no measured as_material or graveyard-effect data for Rokket monsters






